Treasure Map

Every treasure map needs to have rough edges; so here’s a brief intro to the “roughen edges” tool so you can make one!

First, go to effects > video effects > stylize > roughen edges (or just search for “roughen edges” in the effects search bar).  Click and drag over to the clip that you want to place the effect on.  Immediately, you the following change in you video:

CaptureCapture2

There are a lot of ways to manipulate the edges in the “effect controls” panel.

1. Edge type

Edge type is a pull-down menu of the different kinds of edges you can apply.  Below are pictures of each (with border set to maximum so the difference is clearer—border is discussed below).

Roughen

Roughen

Roughen Color

roughencolor

Cut

cut

Spiky

spiky

Rusty

rusty

Rusty Color

rustycolor

Photocopy

photocopy

Photocopy Color

photocopycolor

 

On any of the types that include “color,” you can pick what color using “edge color” directly beneath edge type.

 

2. Border

Border is fairly straightforward; the smaller the border, the more subtle the effect.  If you set the border to 0, you’re essentially eliminating the effect altogether; setting the border to 32 (the highest) will make the effect larger and cut more into the picture.

border0 boder20

 

3. Edge sharpness

Edge sharpness determines how blurred/sharp the roughened edges are.  Below are screen shots of 0 (blurred) vs. 2 (sharp)

blurred sharpen

4. Fractal influence

Fractal influence determines how big the “rough” part is; the bumps, spikes, etc.  If you set Fractal influence to 0, you completely smooth the border, but you also achieve a rounded edges effect (see below).

fractal0fractal1

5. Scale

Scale determines how large the “rough” part is.  At 20 (the smallest value), the edges are really small, like someone went through with a scissors and painstakingly made a million teeny tiny cuts along the edge.

scale20scale300

When the scale is largest (300), there are fewer edges.

 

6. Stretch Width or Height

This effect basically determines whether the height or width is emphasized.  At -5, the height is almost smooth and the width is rough, while at +5 the width is almost smooth and the height is rough.

Stretch-5 Stretch+5

 

7. Complexity

As you probably guessed, complexity makes the design more or less complex.  The larger the number, the more detail is present.

complexity1complexity6

8. Evolution

Evolution uses keyframes to animate the roughening.  Essentially you can use key frames to make it more or less roughened over time.  The dial will allow you to set “angles.”  Moving clockwise will give you a positive angle an increase the roughening, while counterclockwise will give you a negative angle and decrease the roughening (unfortunately the way the video pauses I couldn’t get a good screen shot).

 

So, matees, ready to find some treasure?   ARGHHHHH!

 

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